Recreating a railway environment
I contributed to an Incheon subway simulation, developing C/C++ client features and DirectX-based rendering.
VRStaff / 2000.06 — 2000.12
PROJECT I contributed client features, DirectX rendering and simulation logic to a real-time 3D recreation of the Incheon subway.
SKILLS C/C++ · DirectX · Simulation
HIGHLIGHT Developed simulation logic and 3D rendering.
OVERVIEW
A real-time 3D subway driving simulation for the Incheon subway, recreating railway environments such as stations, tracks, and tunnels.
MY ROLE
I developed C/C++ client features, DirectX rendering and simulation logic for the Incheon subway 3D project.
RELATED SOURCES
VRStaff subway simulation article (2000) ↗DEVELOPMENT JOURNEY
I contributed to an Incheon subway simulation, developing C/C++ client features and DirectX-based rendering.
I also worked on simulation logic for the real-time 3D application.