Turning a quiz mechanic into a mobile RPG
Working in Tokyo as lead programmer, I designed the Unity client architecture and developed gameplay systems for a quiz and turn-based RPG.
Funcrew (worked in Tokyo, Japan) / 2018.01 — 2018.12
PROJECT As lead programmer in Tokyo, I developed the client framework and gameplay for a Japanese quiz RPG and supported its iOS and Android launch.
SKILLS Unity3D · C# · iOS · Android
HIGHLIGHT Released on iOS and Android in Japan; reached No. 2 on Japan's App Store.
Game information channel · 2018 beta gameplay · YouTube ↗
OVERVIEW
マチガイブレイカー is a Japanese mobile quiz RPG. Players identify the wrong answers among four choices to attack enemies and advance through battles.
MY ROLE
As lead programmer, I designed the Unity client and gameplay systems, resolved technical issues and supported the Japanese iOS and Android launch.
RELATED SOURCES
gamebiz product announcement (Japanese) ↗DEVELOPMENT JOURNEY
Working in Tokyo as lead programmer, I designed the Unity client architecture and developed gameplay systems for a quiz and turn-based RPG.
I addressed critical technical issues, supported iOS and Android platform integration, and stabilized the game for its commercial release in Japan.