Working within an established codebase
I analyzed the existing C/C++ codebase and maintained the DirectX PC client of a long-running online action game.
Neowiz GameOn Studio / 2016.01 — 2016.06
PROJECT I maintained the C/C++ and DirectX client of a long-running PC action game, investigating live-service issues and improving runtime stability.
SKILLS C/C++ · DirectX · Game client
HIGHLIGHT Maintained and stabilized an established live-service client.
Artorikus · third-party trailer compilation, later footage · YouTube ↗
OVERVIEW
S4 League is an online PC action shooter in which players compete using fast movement, weapons, and team-based game modes.
MY ROLE
I analyzed the existing C/C++ codebase, maintained the DirectX client and resolved live-service issues with attention to existing behavior.
RELATED SOURCES
S4 League store page (later release) ↗DEVELOPMENT JOURNEY
I analyzed the existing C/C++ codebase and maintained the DirectX PC client of a long-running online action game.
I investigated live-service issues and made changes with attention to existing game behavior and runtime stability.